MMO Hoppers
With so many free-to-play MMOs and MMORPGs now available, and new ones coming out almost weekly, it’s difficult to know which to play. If you’re like me, you don’t just limit yourself to one. Instead, you become what we call an ‘MMO Hopper.’ So, what exactly is an MMO Hopper?
New Day, New Game
Do you find yourself downloading a new game every day? Does every new MMORPG you try feel the same as the old one? Well, then you just may be an MMO Hopper. Why is it that so many MMORPG gamers hop around, spending more time downloading and installing than actually playing? In this editorial, I’ll try and get to the bottom of this mystery. Broadly speaking, there are two major leads that need to be investigated; the first is gamers themselves, and the second is the substance of free-to-play MMORPGs.
Steak or Sizzle?
Once upon a time, playing a free MMORPG meant having to make due with low quality graphics and grind-based gameplay. Many of these games originated in Asia, where grind is more acceptable than it is in the West. MMORPGs like Scions of Fate (also known as Yulgang) have millions of active players in Asia but haven’t had anywhere near the same level of success here. So if grind is the problem, why is MapleStory so successful in America? The game was originally designed for young Korean children, but Nexon was surprised when teenagers in the US flocked to the cute, 2D side-scrolling adventure. To add to the mystery, several publishers tried to emulate MapleStory’s success with games like Ghost Online, WindSlayer, and WonderKing. While all thees games have their own strengths and weaknesses, none of them have gotten close to achieving the same level of success.
It’s the Community, Stupid
My theory is that the ’secret sauce’ for any online game is the community. This explains why so many browser-based MMOs like Dark Orbit or Runescape are widely popular while graphically superior client games like DragonSky are routinely shut down for lack of players. So why is it that some games take off while others linger on with low playerbases? Marketing, word of mouth, and blind luck all play their part, but there’s a lot developers could do to boost their chances of making a hit MMORPG.
I hate to admit it, but I’m not the most social player. Even though MMORPGs are supposed to be all about player-interaction, I tend to keep to my self until the very late game when it becomes necessary to group in order to take on powerful bosses. Of course, the end result of this playstyle is that I usually don’t make it to the end-game before burning out. What could developers do to help nudge players like me in the right direction? Include early game content that involves grouping up. There are examples of both pay-to-play and F2P MMORPGs that have gotten this concept down right. World of Warcraft and Dungeons and Dragons Online both have instanced dungeons designed for small groups. By adventuring in small parties, players make in-game friends and gain valuable cooperation and class role experience.
Looking for Something To Do
Dungeons and instances are not the only way to entice community involvement. PvP (player vs player) gameplay can serve a similar purpose. Games like Atlantica Online allow guilds to take control of cities and defend them against other groups. Many other MMORPGs have similar guild wars features, but why not get players involved in PvP much earlier on? Why force us to grind up to a high level before getting a chance to test our skills? The whole level-based progression system distorts PvP, since a high level character will almost always beat a lower one. WoW and Warhammer Online have found ways around this by grouping similar leveled players into different battlegrounds. Hopefully free-to-play MMORPGs start offering similar features.
Stand Out from the Crowd
There are so many 3D fantasy MMORPGs out there with the same fantasy or Asian theme. The joke that Perfect World Co. keeps releasing the same game with slightly tweaked graphics (Jade Dynasty, Ether Saga Online) has a grain of truth to it. Too many games today feel interchangeable. Fortunately, this is starting to change. Perfect World is currently testing a satirical game called Kung Foo!, which promises to break the mold of their current MMORPG offerings. Uforia has just announced an MMORPG called Camon Hero that mixes in trading card game elements.
There are some original gems already out there. I, along with a couple friends, have recently re-downloaded Requiem: Memento Mori. It’s a horror-themed MMORPG by Gravity, with high-end graphics and a unique setting. I played the game when it first launched under the subtitle Bloodymare. A lot of improvements have been made since then, so hopefully the game holds our attention for a bit longer this time. The fact that we swore only to play when we’re all on should also keep the game from turning into an aimless grindfest. Which brings me to my final point…
Play Together
Video games are always more fun when played with friends. Before downloading your next MMORPG, be sure to ask your friends to join you. You’ll keep each other company, which will make the early game grind go by much faster. If your real-life friends are not gamers, you can always turn to the MMOHut Forums to find people to play with. Let’s see if we can find a game we all agree on.
So, are you an MMO Hopper? If so, why do you have trouble settling on a game? Is it the lack of content or interesting gameplay? What kind of games would hold your attention for the long haul?
By Erhan Altay


















February 4, 2010
#
I do a lot of MMO hopping, but I stopped at Mabinogi (for now). The reason why I hop a lot is because I have a rather old computer and I keep trying playing games that should to work on my pc, because I meet the min. specs. But some of them just fail to work, I first started with Cronous, my first real MMO, first I thought it was great, now I think it’s rubbish. I tried Twelve Sky 1+2, Air Rivals, Guild Wars Trial (but I got a lot of vpu-recoverer errors, so I didn’t buy it) and a lot of other games that just didn’t work, e.g.: Atlantica Online, Dragonica Online, Granado Espenada, Exteel,… the list goes on.
August 18, 2010
#1
I used to do the exact same thing… I used to have a netbook, but now I have a Dell Inspiron 15R (not the best laptop for gaming but at least it runs runes of Magic!)
February 4, 2010
#2
just wanted to say i love the site i read your posts frequently and im glad you finally wrote a blog about me. This is a perfect example of what i do and i hate to say it but it happens. Im an avid xbox live gamer but i love my mmos and sadly there all the same story either asian oriented(no thanks looks retarted) or just not up to snuff for me to feel like its worth playing. Theres a reason i paid for a gpu and darnit i wanna use it. Grand Fantasia so far is the longest one ive played its got almost everything right -the fact that the quests get repetetive.
February 4, 2010
#3
Oh, I totally am. Its lack of fast enough leveling. I hate grinding. Take Maplestory for example, for some reason I love the characters and everything about the game, except how fast you level. It drives me crazy. And I hate the knock offs because the characters are for some reason too “kiddy” I hate it.
July 28, 2010
#4
If you hate grind on mmorpgs then simply put, they are not for you. Grind exists in the majority of the mmo’s.
February 5, 2010
#5
yes i realise i am a MMO hopper.
my labtop keeps getting hot, trying to find a game that do not overheat my labtop.
and i hate MMORPG that cannot move with WASD.
The attacking of monsters and pvp is getting lame.
(they should change how we fight, change to arcade games, you can move around dodge your opponent attack….)
i want a game that can customize my character.
i want a game that is free.
i want a game that have a market which gives the chance to earn in-game real “cash”.
i want many people playing the game, so people will ask me for help rather than me asking for help and there is no one.
i want everything to be cute.
i want imba.(skill, class, items)
then of cuz. i will get the imba things…..
i want frequent updates.
i dun want bugs.
i think thats all.
currently dragonica is the best for me.
February 5, 2010
#6
I’m an MMO Hopper as well.
Here is what i look for a game:
Auction for Trading
An Auction house, not that player stand things. I want to sell items and play at same time like in Dragonica, or sell and go offline like in the game Atlantica Online. I want to play the game, not to sit and wait for someone to buy my items.
User interface (UI)
I take a good look at the user interface(UI), is it arranged well? is it messed up? is it user friendly? IMO, a game with a good or friendly UI can leave a very good feel to a gamer. It may be something a gamer constantly ignore but it is also something that we constantly use or communicate with.
Game Content:
Im a questing type of gamer. I want to get the feel on the story told on the game. I practically can’t stand a grind. I find grind fest type of games a big turn off.
PVP and PK
PVP is always a good addition to a game. If you get tired of hunting, questing, crafting and grinding you can always go look for someone and test your toon out. It is one of the good ways to break the ice for a repetitive gameplay. Well, we have to admit, at some point all games become repetitive. PVP must have some balancing, character balance and level balance/bracket. Level Balance/bracket e.g. a lvl 5 can join a bracket where a lvl15 is the highest. As for PK, I stay away as much as I can to those type of games. It’s always been abused by higher levels killing lower levels and they seriously brag about it. I don’t like that idea. Fair and square that is something I’m looking for in PVP.
Game Events
I like the idea of RF Online, the Chip War. It encourages gamers to participate.Also for Atlantica Online’s Free League and etc. In short I like a game that holds an event that encourages the players(lowbies and highbies) to participate. WoW is very good in holding an event, I heard.
Graphics:
If I’m going to play, I’d like to a have a game with smooth graphics. Quirky ones just really makes me uninstall it in 10mins. It is fine if there are not much of eye candies and special effects on skills as long as it has a smooth animation on its movements and a decent graphics like in 9dragons(though this is a very unbalanced game) I’m fine with that.
Community or Playerbase
Lastly, high playerbase. I want to talk to people, play with people, fight with people and etc. I better play an offline game if all I can see are just NPCs.
Free to play:
As much as possible I want it to be free. Micro transactions are fine with me, as long as it doesn’t make people imba and it doesn’t spoil the game. Also those games that offers you to buy Premium Items, if you’ll just work hard on your characters wealth.
Those are my criteria for a game and I’m constantly hopping to one game to another to test it out. The reason why I’m hopping is most games don’t meet with most my of personal game preference.
August 18, 2010
#7
Im 100% with you and the author of this editorial. I just look for a few basic things, a nice UI decent amount of player base, PvP, balanced gameplay, content and polished. I just cant play ANY asian themed mmorpg for longer then 10 mins before i get ridiculously bored, they all just seem EXACTLY the same.
Also i tried 4story/Gates of Andaron and the gameplay seemed good and i liked everything about it, but it just felt so half assed in the sense that it lacked excitement. Had all the content i want in a game but just wasnt polished enough. I would play Allods but i cant run that game same with Runes of Magic.
February 8, 2010
#8
Well, i need the right genre. then I need something I can always come back to and change, like housing. The abilty to decorate and expand upon my housing would greatly influence my time spent in one particular game.
The abiltity to solo play the whole game if I chose too.
PVP shouldn’t be a requirement, Most of the time I just want to be left alone, but still in a cool world with other people. I interact with them if I want to, not because they find it funny to shank a newb or someone 20 lvls below them.
Some kind of mount or vehicles
The abilitity to grow things, not like farmille, much more involved.
Fishing, exploring and finding things underwater.
That’s a good start
February 10, 2010
#9
Concerning your MMOs and partying/grouping — I agree that developers should create opportunities to encourage players to party, but at the same time, NOT create situations that FORCE players to party, and also not leave solo or small-party players with nothing at all.
Japanese-made MMORPGs tend to have this major issue, where the ONLY effective and reasonably safe way to advance is by grouping into large parties.
Korean-made MMORPGs suffer from this tendency as well, but to a much lesser extent.
Most MMORPGs across the board usually tend to leave solo and small-party players in the dust, with no rewards for the extra effort.
The two things that keep my stays brief in MMOs these days are:
- imbalanced & abusive cash shops that either. . .
–> provide features that SHOULD already be included in the game
–> provide game-breaking imbalanced items, essentially legal in-game hacks
- heavy grind that forces me to play absurdly long hours to advance even a little. I realize there should be some work/effort involved in achieving any goal, but I shouldn’t be revolving my life schedule around a game and it should NOT feel more difficult and/or tedious than real life work. There is a reason why I play games and it ISN’T to gain a gilded second job that pays me nothing but work — I PLAY to be ENTERTAINED.
{Massive Grind =/= Fun or Entertaining}
Players should be trying to tear themselves away from their computers because of how much they enjoy the gameplay, NOT because of how many more millions upon millions of experience points they need before they can learn the final skill or be able to wear the most uber armor or simply be able to participate in/gain access to a certain feature of the game.
February 13, 2010
#10
I’m an MMO Hopper myself and i got to say. I played lots of games and the ones that are considered of the best like Runes of Magic, Atlantica Online, (for F2P) Aion, LOTRO and the thing is i never reached the end game. I don’t mind paying for an MMO as long as it is fun and it keeps me to it interested and not bored. In all of the games i played i joined guilds, clans, kinships call them w/e you want and i always made friends (my real life friends are not so into games) do quests with them and stuff but that didn’t keep me playing. I don’t think the community is one of the things that will keep you playing. The more important thing is the gameplay and i think people quit for the same reasons like me e.g. bored from grinding, tired to reach high levels to PvP / get the best items and so the list goes on for things that keep us hopping around.
Games these days miss originality and thats something more that won’t keep you there. You know from the start what will happen when you get to that level and the challeges stop coming so you are bored and hop to another game.
March 3, 2010
#11
the thing i’m looking for is like unsong said, a place to come home after the raiding/grinding/questing.
a home wich you can decorate as you seem fit, maybe with bounty given by quests.
stuff you can farm or something like that.
the only problem will be putting out enough custumization/decorations for the users to keep interrest in it. also anopther problem will be with shops offering more stuff for real money then ingame currence.
until that stuff comes i think i’ll stick with minecraft designing my own world:)
March 12, 2010
#12
>implying i have friends
June 29, 2010
#13
hm .. im a hopper as well lols mostly because some games are just too similar. I generally stick with games that have something unique and totally different that can be used often. Take Cabal Online for example; they have a unique combo system that can be applied in PvE and PvP and those who like PK.
July 28, 2010
#14
The reason I am an MMO hopper is because i want to see something besides point and click in a game. for now i just stick to fps games while i wait for vindictus.